Strategic Management: Manage the defence of the planet on the strategy layer, balancing the needs of your funding nations with your own.Missions include everything from capturing crashed UFOs and alien bases to defending cities (or even Xenonaut facilities) against alien attack! Ground Combat: Experience tense turn-based combat across varied and fully destructible battlefields against a multitude of different alien species.Overall it’s not terrible game, but feels rushed, and leaves the gameplay overall lacking. The game becomes grinding cycle of intercepting UFO’s, lunching ground operation (if you still care…) and waiting for final mission.
Base development and research are again extremely simplified. Squad development is virtually non-existent, you don’t level up your soldiers, only their basic stats (like accuracy, strength etc.,) grow a little after each mission, again no perks, or abilities to choose from. Grenades don’t have delay, they don’t bounce, and you can only throw them over small fence, but not a wooden wall, or into the window… Watching endless running animations begins to annoy the player sooner or later, and there is no option to speed it up. No abilities, no running, suppressing fire etc. Turn based combat suffers same problems, you can only do four things, move, shoot, reload, duck.
The problem is lack of animations, explosions, objects, scenery, art etc., it feels like hollow early alpha or demo. Artwork and graphics are obviously dated, but that’s not the problem. The problem is lack of animations, Unfinished & unpolished. Absolute try for every fan of the old series. For me is a plain 10/10 also considering it is and indie game. Base management is quite intricate due to a menu system I really do not love that much, but it is still playable without great difficulty. Ground combat is simply great, the AI is sufficiently smart to even surprise you, sometimes, and that's really appreciated for a game like this. Aerial fights are often quite difficult but entertaining (only con: waiting time during retreat). It does give you the right sensation of alien invasion, it is really hard to manage every ufo in sight and succeed. The game itself is really well done, in mostly every aspect.
XENONAUTS 2 GAME SERIES
My love to the old series is even bigger now, thanks to Xenonauts and its incredible fidelity to the original game. Everything here is in place and working, something (aka aerial fights, just to tell one) is even better than the original, if it could be possible! Now that I'm grown up and I understand what tactics mean, playing this game make me desire to come back in time and play the old series the way I'm playing Xenonauts now. It is clear that the developers have vastly played the old series and have absorbed the real nature of it. Xenonauts is just another remake, but this time it is the right one. None of the later versions was as deep as the old ones, and this is plain truth. X-Com: Enemy Unknown and its successors were a very complex but still very engaging type of game. Since I'm one of the few lucky players that have played (and loved, despite I was just a kid) the original series the time it was released, it is well-known that all later remakes never really succeed to reach the quality (or even the game type) of the original. First thing first, I must say there are lots of x-com remakes out there. I've decided to wait for the final version before writing anything about it because despite the long time it took to be finished, it really deserves to be evaluated in its final shape.
I've decided to wait for the final version before writing anything about it Here we are, finally writing the proper review for this game. Here we are, finally writing the proper review for this game.